Working on Deadgear’s game mechanics

On September 20, 2012, by in Game Development Articles, with no comments

Me and Alex are working hard to complete Dead Gear – the indie game we are working on, and my goal for past months was to complete the platforming game mechanics¬†of the game, and I can’t lie that Unity is just amazing for the job! It allows me to just…

Working on Dead Gear!

On June 4, 2012, by in Game Development Articles, with no comments

So I’ve been very busy lately, working on a new project to expand my game play programming experience. Dead Gear is a new project that I’m serving as the only programmer and technical director, very ambitious project and a promising gameplay and story. Dead Gear is a platformer game that…

Scripting.. is it important to me?

On January 21, 2012, by in Game Development Articles, with no comments

A lot of newbie game developers ask themselves this questions, is scripting that important? Yes it is – at least to me. Now when you develop your own technology for games which includes a game engine, level editor and the rest of the tools, you would probably want to build…

UDK I’m back.

On January 15, 2012, by in Game Development Articles, with no comments

So I’ve been spending my time learning Unity while playing with my engine’s code, until I met a friend of mine. My friend Hamad has been playing with Unreal Development Kit (UDK) for a quite while now, and I’m – as a Bahraini – very proud of what he’s accomplished….

More plans for the Precious Engine

On August 11, 2011, by in Game Development Articles, with no comments

It just warms my heart when I open my email in the morning and see messages discussing the Precious Engine functionality and discussing how to use the engine well. I’m currently scheduling my time to work on a “major” update, that is said for the Android game engine that I’m…

Precious Engine Documentation is ready!

On April 9, 2011, by in Game Development Articles, with no comments

I’ve just added the documentation for my Android game engine “Precious Engine”. You can download the engine and the documentation by going to the page “Precious Engine” from above. The documentation is two parts: 1. Primary Engine Documentation 2. Engine Code Documentation Both documents are available for download too in…

Precious Drop and its game engine are out!

On January 30, 2011, by in Game Development Articles, with no comments

Ladies and gentlemen without further ado, my first game on the Android platform is out (named Precious Drop) and you can download the game engine (Precious Engine) here: This version of the engine is licensed under the LGPL. The code is not efficient -yet – but it works, I will…

Getting game portability right from the start!

On November 22, 2010, by in Game Development Articles, with no comments

Whenever I want to start to make a game I try my best to make it independent from the platform as much as possible, no matter the platform I’m writing it for, and in the end it all will come down to use. I’d say it all starts up with…